
Shader UI effects, 53 transition presets, graph-based navigation, live 3D inside menus, fly-to rewards β a complete UI Toolkit framework for Unity 6. Pure UI, no game-system coupling.
β οΈ Requires Unity 6000.6 or later.
(See the Asset Store listing for current pricing.)
UI Effects β eight stackable shader effects β outer (shadow & glow), outline, inner overlay, gradient, shine, flash, tile, dissolve β drawn by one uber shader and authored from USS classes, with no source textures to slice.

Transition Animations β 53 ready-to-play presets across 7 categories (modals, notifications, attention, loading and more), reusable as ScriptableObjects or built in code with a fluent API.

Navigation Graph β author screens, modals and tabs as nodes on a graph canvas, then push and pop by string id; back-button semantics come for free.

3D-in-UI Render β a pooled Camera β RenderTexture pipeline drops live 3D models, particle systems and VFX Graph effects straight onto your UI elements.

UI Attractor β coins, gems and XP orbs that burst from a source and fly home to the HUD β pure pooled VisualElements with two-stage scatter β home motion, no cameras or particle systems.



More screenshots and the showcase video β Gallery
Three paths, pick one based on where you're coming from:
| If you're⦠| Start here |
|---|---|
| New to UI Toolkit entirely β never touched it, want orientation first | What is UI Toolkit? β two-minute mental-model intro |
| Familiar with uGUI, weighing whether to switch | Why UI Toolkit? β side-by-side comparison |
| Already know UI Toolkit, just want Luna running | Quick Start β 5 minutes to first Play; 10 with the anatomy tour |
After Quick Start: First View for writing your own, or jump straight to Components / Views to browse what ships.
Settings
Theme
Light
Contrast
Material
Dark
Dim
Material Dark
System
Sidebar(Light & Contrast only)
Font Family
DM Sans
Wix
Inclusive Sans
AR One Sans
Direction