Prefabs
These prefabs are created to give you a headstart. You should check out Demo Game or Demo Game Addressables to see prefabs in action.
Default Tooltip
Add this to your scene to have access to default tooltip, more info at Tooltip.
Game Input Manager
An example class that registers an InputAction
to the InputEscapeEvent
. You can use this directly or as a reference for guidance.
Input Escape Manager
Manages a stack of actions (input escape entries) that can be executed or popped when an escape event occurs. It allows for managing user input related to escape actions effectively.
Used frequently by UI Framework.
Learn more at InputEscapeManager.
Pause Menu Escape Action
Pushes an Action to InputEscapeManager
that instantiates PauseMenu
prefab. Pushes when enabled and PauseMenu
is closed.
Scene Loader
Standart class for single scene loading with SceneTransition.
Scene Loader Addressable
Multi-scene workflow with addressables, learn more at Scene Management Addressable.
Scene Database
Addressable scene database, learn more at Scene Management Addressable.
SceneTransitionManager
Learn more at Loading.
Settings System
Learn more at Settings.
UI Element Manager
Essential class for Luna UI framework, learn more at UI Element Manager.
UI Prefab Loader Classic
Functionality to manage UI prefabs, learn more at PrefabLoader.
UI Prefab Loader Addressable
Same as above but uses addressables.
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