Prefabs

These prefabs are created to give you a headstart. You should check out Demo Game or Demo Game Addressables to see prefabs in action.

Default Tooltip

Add this to your scene to have access to default tooltip, more info at Tooltip.

Game Input Manager

An example class that registers an InputAction to the InputEscapeEvent. You can use this directly or as a reference for guidance.

Input Escape Manager

Manages a stack of actions (input escape entries) that can be executed or popped when an escape event occurs. It allows for managing user input related to escape actions effectively.

Used frequently by UI Framework.

Learn more at InputEscapeManager.

Pause Menu Escape Action

Pushes an Action to InputEscapeManager that instantiates PauseMenu prefab. Pushes when enabled and PauseMenu is closed.

Scene Loader

Standart class for single scene loading with SceneTransition.

Scene Loader Addressable

Multi-scene workflow with addressables, learn more at Scene Management Addressable.

Scene Database

Addressable scene database, learn more at Scene Management Addressable.

SceneTransitionManager

Learn more at Loading.

Settings System

Learn more at Settings.

UI Element Manager

Essential class for Luna UI framework, learn more at UI Element Manager.

UI Prefab Loader Classic

Functionality to manage UI prefabs, learn more at PrefabLoader.

UI Prefab Loader Addressable

Same as above but uses addressables.

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